What I’m Playing – Bloodborne, a Lesson in Gothic Defeat

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Played a little Bloodborne this weekend, a brutal game in the Dark Souls model (and on that same engine). Like any Dark Souls game, I died. A lot. Repeatedly. The repetition is rewarded however when you learn, get smarter, and fight smarter. Bloodborne teaches you. I learned pretty quickly that werewolves aren’t to be fought in pairs.

More than the combat, the style of the game, a gothic setting, a downright creepy soundtrack (that I bought for playing during dnd), and the just overall look of it on the PS4 has me captivated.

Like any Dark Souls game, the exploration is fairly open. There are nooks and bits of landscape off the beaten path, which is one of my favorite features. It reminds me classic RPGs like Ultima or modern ones like Skyrim, where you can pick a direction and just wander (albeit while swinging an axe or firing quicksilver bullets).

Not much time for video games lately, but I’m excited to give this a deeper look.

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