Posts about nostalgia

Jun62009

Everything Old is New Again

The summer movie season came faster than I expected. It will be dating myself to say that when I was in high school, Terminator 2 was the big action flick. This summer feels like a nostalgia wave: Star Trek, Transformers, and a new Terminator are all hitting the screen.

I find it interesting that we cling to serials and timeless characters, though I’ll have to do a lot more in depth analysis to grasp what I think makes a character last like that. In fantasy, the trilogy seems to be the norm, but the series is another standard. I think some series go on a bit too long, sometimes when the author has simply run out of things for the characters to do. (I’m thinking here of R.A. Salvatore’s action-packed Drizzt series, which I loved for the first eight books or so). Or an author leaves too many threads dangling, and I finish the books feeling like some important plot points were left unresolved.

But we seem drawn to everlasting characters, ones we eventually call classic. I can easily tick off a list of attempts to bring older characters forward: the upcoming Sherlock Holmes film immediately springs to mind. Some of these characters are actually immortal, drawn back from death after their creators have tried to let them go time and time again.

So how do we get from blank stock character to one we want to spend a number of books with? It’s a question I’ll be putting a lot of thought into as I think about Eastlight’s future. I’d certainly like to see it go to series and last at least as long as a trilogy. I’ve started with the idea that characters need to evolve over time, but not too quickly, so they have somewhere to go. While my two main characters certainly grow in the course of the first novel, I’ve left them a lot of room to mature and sprawl out in time. Certainly a character should be unique, original enough the reader wants to spend many books with them, but not too unique. I think of the typical romantic heroine, who shouldn’t be so offbeat or alien that your reader cannot identify with her getting the hero. Genres such as fantasy and science fiction give us the chance to work with characters radically different in culture, history, and even biology. All of these things can help to give a character flavor and a distinct background, but even strongly defining traits shouldn’t override our ability to relate to a character.

Oct122008

Final Fantasy: Distant Worlds

In the backpack right now: Novel & Short Story Writer’s Market
On the ipod: The Frames, Keepsake

We live in a strange and ever interesting world. Wednesday night, my friend invited me to the symphony, whom were performing the music of the Final Fantasy video games. I was curious to hear it, as the series has been a part of my life since high school, since the first game was released on the original NES. I stopped playing at some point, when I realized that the games were taking ever more hours to beat, and that was time I could be spending reading or writing. Still, I kept up on the series.

Wednesday’s concert included giant video screens showing footage from the games. What surprised me was how much I remembered of the footage they showed, and how good some of the music was once it was taken out of its 16, 32, and even 64 bit context.

Each game, and its cut scene movies or music evoked a very specific memory: escaping away into combat and exploration of continents when high school had me depressed. They showed the trailer for FF 8, whose main character, in the form of a giant face, followed me through Dublin the first time I went to Ireland. Strangely, I never played FF 7, the one most people seem to best remember, but I saw the movie Advent Children this summer when I went to see Colorado’s Black Canyon, an amazing piece of landscape I’ve always wanted to explore.

I was surprised how excited the crowd was to hear the guest conductor name each track. I’ve always known video games had music, it just never occurred to me that it could have such fans.

The symphony did an amazing job, bringing a full chorus to handle the vocals on the more operatic pieces, and I’ll confess that hearing the opera sequence from FF 5 made me break out in a huge grin. I’m sure that a few of the classically minded musicians resented playing material from such a source, but it speaks to the uniqueness of our age when a genre as young as video games can be translated through a media as old as classical music.