Posts about fantasy

Dec42011

Safe Flying, Anne McCaffrey

Time flying, chronal refugees, eugenics, lost and found heirs to great houses, sexual politics, and of course, dragons. These were all elements of the Dragonriders of Pern, Anne McCaffrey’s wonderful series.

In the eighties science fiction and fantasy were dominated by women: McCaffrey’s books stood beside those of Marion Zimmer Bradley, Mercedes Lackey, Andre Norton, C.J. Cherryh, Melanie Rawn, and Margaret Weiss (though I must fairly mention Tracy Hickman). Many of these writers discarded the tired retread of Tolkien’s conventions and mashed Sci-fi into their fantasy creations. Pern was such a world.

I haven’t been to Pern in a while, though I can picture the covers in my mind as though I were still a kid browsing my local Waldenbooks. I found out today McCaffrey had died at the age of 85. She had a long run, a long life, which I’d hope for anyone. She was a prolific author with a decorous career.

Safe flying, Anne. We’ll miss you. Thank you for the stories.

Jul132011

On Voice and Language: You say Les-tat. I say Les-tah.

You know you’re a writer, or at least obsessive compulsive, when you wake up at 4 am with the thought: Did I use ‘sodden’ correctly in my Facebook wall post? Language is our biggest tool as writers. We study grammar and punctuation, knowing all the rules and following them before deciding when and where to break them. (Strict and proper comma usage is usually the first victim). But being able to spell or write a well-formed sentence doesn’t make one a good writer or create lucid prose. There’s a particular alchemy that occurs when you first write something that springs to life beneath your fingertips. Grammar provided the bones, but somehow you managed to tack on flesh and imbue the work with breath. It’s been compared to divine possession and called inspiration, but what you’ve done is feel the first stirrings of voice, the elusive, creative quality every writer seeks to find, retain, and master.

Language is the framework in which we play, and if we’re very good, we get to color outside the lines from time to time. In fantasy, there’s a strong tendency to twist language into lovely, unpronounceable forms. I’m guilty, and in all honesty, original names are one of my favorite elements of the genre. Yet at the same time, there’s a certain useful simplicity in naming your main character Will, Sally, or Brandon. Your reader isn’t thrown out of the story every time they see the name in print. Sometimes I listen to an audio book and when I see the protagonist’s name later. I can’t even recognize it, though I’ve heard it aloud a thousand times.

So what’s the answer in my opinion? It’s the answer I always give: balance. Keep it accessible. Don’t send me scurrying to the Internet to look up Old Norse phonetics unless you’re clever enough to sneak in some clues along the way. If your character has a much clearer nickname, just make that their common name. You can tell me they have some meaningful, twisty name later. You might be sacrificing some of the depth, but your reader won’t notice because they’ll be more deeply engrossed in your story.

Apr262011

The Pitfall of History


Your town, your family, your country: these all have a greater history than you’re aware of, than you can be aware of. Even the most learned scholar couldn’t uncover it all. Even in America, where our cities are striplings compared those of Europe, there is a far deeper past than what we can unearth. We see it in snapshots and glimpses, bits, really. The larger portrait of the past is simply lost to us. The present occupies its space, bumps up against it, paves it over. Recovering the past might be possible, but at the loss of the present and the history we’re currently writing together.

After thinking a lot about backstories, I turned my attention to fantastic history: the background of the worlds we write in, and I find it a bigger pitfall than even character backstory. There is so much background to a place, so much a writer could convey about the kingdom or empire where events are occurring. How much should they bring into a story? What’s the cut-off point for history and tangents? When we work at the epic level, the massive cycle spanning continents, dynasties, and centuries, the danger widens. So often a series can spin out of control. We end up spending hundreds of pages with characters the readers aren’t as invested in, merely because we can; and this sort of over-writing can keep a new author from publishing.

Older fantasy, like Tolkien, reads a lot like good history. Events transpire in the present, but the ancient past lurks around every corner. At some point fantasy became more action oriented, and I think this is a positive change in the genre. When comparing a more detailed book, like Tolkien, with a more action-oriented one, say Mistborn, there’s no doubt which one is more concerned with telling an entertaining story. Not that Tolkien isn’t entertaining, or even a page-turner, but the writing style is so far apart that you can almost consider them different genres. Both stories rely on some very ancient history to drive them, but only one is invested in sharing more of that history than is necessary to resolve its plot.

Maybe it’s a bit mercenary, but it seems that a modern book requires authors to use only the most essential elements of their worlds. Side trips into unnecessary characters, detail, and history aren’t given much real estate in the current publishing market. Hook your readers, keep the tension high, and move the story along with every chapter or you risk losing them. I cannot say if this shift is good or bad, but it is more apparent as I read more current books.

When you’re writing fantasy, in a world of your own making, you can easily become entranced with your creation. Unlike the real world, where the full history of any place is denied to posterity, you have the opportunity to dig as far back as you want. Each forest and island opens itself to you, and it has a story to tell. This history enriches the fictional world, but not necessarily the story you’re telling. The art lies in knowing what to reveal and what to hide. Your characters may be hiking through a wood which was the site of a crucial battle three thousand years ago, but unless the spirits of the dead soldiers are going to menace your heroes, or their discarded gear and burial mounds are going to provide compelling atmosphere, there’s little point in bringing in that history.

The further I examine genre fiction, and fantasy specifically, the more I develop a philosophy of balance. For so many of the elements I’ve written about, there is a golden mean, a right amount. They give your story flavor and your world heft, but you never want to overdo them. History is the same sort of element. Keep refining your craft until you’ve learned the exact dose.

Jan302011

Shades of Grey Don’t Always Look Good On Me

Sometimes, I need my heroes to be heroic. They do the right thing not because it’s convenient, but because they’re driven to it by their morality and nature. Personally, I write reluctant heroes. They do the right thing, but they’re pushed there. They can see the shades of grey in the world and might resist the call to do the right thing, but they ultimately rise to the occasion.

After reading a lot of “realistic” fantasy, where innocence is brutally punished, and even the good guys struggle to take the right course of action, it’s good to spend some time with better people. I’m ripping my way through Jim Butcher’s Codex Alera series and loving every minute of it. Sure, we lose some of the tension in the good guys being so good, as we know a fall from grace isn’t around the corner, and Butcher seems hesitant to kill his characters to raise the stakes, but it’s still a hell of a ride.

Like Mistborn, Alera’s world has a tightly defined magic system. Butcher gives us an elemental based magic that makes easy sense. A few of the good guys have god-like powers, but he balances this nicely by providing the same to the villains. He draws a bit too deeply on Roman history for me in the series, but I’ve only spotted one blatantly ripped off moment so far. Yet these books are page turners. After a strict diet of first person point of view in the Dresden Files, I’m happy to say that Butcher can work the third person limited with just as much skill.

What I like most about this series are the characters. They do the right thing. They are heroes, so while they are often tempted to compromise, I never doubt them. They’re also clever. They solve their problems using their heads more than their blades. It’s a refreshing change from stories where a hero can’t make a connection that the reader made fifty pages ago. Shades of grey, or doing the wrong thing for the right reason, are for the villains. It may not be realistic, and it can feel a little didactic at times, but it’s still a nice change.

I should also say that Butcher has done a great job of taking Roman military tactics and adding magic. He fully embraces what would change about a legion’s standard formation and attack when coupled with fliers and casters capable of tossing fireballs against the enemy. And the action scenes are lively, busy, but without becoming a slog of gore that I want to hurry past.

Jan252011

The Dark is Always Out There


We live in amazing times. The level of our technology, health, sanitation, and literacy are unmatched in recorded human development. Sometimes, especially in the wake of tragedy, it’s hard to remember that. The current popularity of post-apocalyptic fiction tells me that on some level, we know how fleeting the light of civilization is. As we stock up on canned goods, we know that a Dark Age is not very hard to achieve, and a little social or economic decline can go a long way.
When we think about the Dark Ages, most of us reflect on the European medieval period: castles, knights, and ladies in towers. Fantasy has traditionally drawn on these elements, to the point that they can be considered cliché. Books like the Silver Phoenix try to branch out, and take other periods as influence, yet I’m still drawn to the European Middle Ages, to reading about them and writing about them, perhaps because of the day to day struggle for survival in those times.

We know that the period after the Fall of Rome’s western half was disastrous. The light of literacy largely went out, leaving us with scant records of the period.

What we do know about the early Middle Ages is that they weren’t easy. No element of modern life, clean running water, proper shelter for wars or the elements, was widely available. The smell alone might bowl you over. Disease was rampant, misunderstood, and largely untreatable. Work was constant, leisure rare, and privacy largely unknown.

In fantasy we romanticize an age of struggle, where human life was short and cheap. I think on these details and shudder at the notion of living in such a world, and I find myself grateful for what we’ve achieved in our era. Our world remains flawed and violent, with tragedies , crime, and intense disagreements which in of themselves are a luxury. It gets me down from time to time, but I can easily turn on my faucet, watch the water spiral out, and thank what I believe in that I live when and where I do.

Jun112009

Off the Beaten Path: David’s Review of Eat, Pray, Love

Finishing my “practical” Master’s in Computer Information Systems sort of knocked me offline for the month of May. I was staring at a computer for most of it, but I’m afraid my writing and blogging got mightily ignored. Whenever this happens, whether from a dry creative period or life just keeping me away, I find I’ve lost focus. It’s not very different from working out: you ignore your muscles and they atrophy. Going back to the gym means finding your place and building them back up again. Completing the degree meant that my brain was very, very tired. It was quite strange, but I realized that I had little ability for meaningful output directly after. Instead I switched to input and started tackling the stack of books piled up beside my desk.

I just finished Elizabeth Gilbert’s memoir piece Eat, Pray, Love, stepping far outside my genre. It was a great read and I got a lot out of tagging along for her global adventure of rediscovering her self. I don’t think I was one hundred pages in before I’d made a mental list of six people, not all of them women, to recommend it to. Gilbert’s journey to explore pleasure and devotion gets kicked off with a brutal divorce, something too many of the people on my list can relate to. I have to admit a lot of the appeal to me was getting into her head, feeling how she experienced her journey. By the end I felt like I’d connected with her as a voice, made another friend “through the pages” as an old saying goes. The book is intensely personal.

In many ways, Gilbert’s journey is mythic and that connects it well to fantasy. After all, our characters in fantasy are usually on a journey. Their experiences and encounters change them, evolve them, and shake them up. The whole concept of the mythic journey is just that: a call to leave an ordinary life. Gilbert is lucky enough to have experienced this in reality, but she touches on why I read fantasy and why I fell enough in love with it to write it: by escaping for a bit, we get the chance to change our perspective. Maybe we learn something, maybe not, but just the experience affects us. Gilbert set out with a mission and a plan, the benefits of which unknowing characters rarely have. Escape can be avoidance, but it does not have to be. Escape, when you’re trapped, is exactly what you need. By traveling with characters on their journeys, we ride along, and hopefully empathize with their plight. When they experience something, maybe we experience too. I’d highly recommend Eat, Pray, Love for anyone in your life who needs a change.